Dr. Fareed Tareen, DDS ← All experiments

FT—EXP—03  /  Design brief

The Finite mark: a square cut into three unequal parts

finite

Measuring Life

Time budgeting. A week is 168 hours. Some are already spoken for. Finite budgets the hours you get to choose, and shows where they went.

From the Models: choose an experiment

Three comparisons from Models. No account needed.

A 1.70 m human is about 16 billion hydrogen-atom diameters tall. A billion dollars is 1,000 million dollars. An 80-year reference contains 29,220 days, using 365.25 days per year.

Interactive controls appear when the experiment scripts load.

Drag the scene or use the slider. Nothing here is timed or kept.Open the app ↗

01  The idea

Budget the hours you choose.

  • Committed time. Work hours, sleep, other fixed hours. Set once. Never scored.
  • Free hours. 168 − sleep × 7 − work − other. This is the budget.
  • Chosen work. Work beyond your usual hours. Only this part uses free hours.
  • Just living. Free hours nobody logged. Plain ground, never waste.
  • Intention. Each week: a little of everything, or lean into one bucket.

40 h work · 7.5 h sleep a night · 5 h other → about 70 free hours

02  Six buckets

Where free hours go.

W
Work · study lives here, by subject
H
Home · the house, errands
Q
Quality time · family and friends
F
Fitness · with IronCade
M
Meditation · with IronCade
S
Spirituality · with GUL

03  The week

A short talk, once a week.

  1. Last week. The mark replays intention → lived. One plain sentence.
  2. Roughly how many hours went to each? Six rows, pre-filled from what you logged. Mood is optional.
  3. This week. A little of everything, or lean into one.
  4. Keep going. The week closes and its square fills.

Log

A timer for a stretch you want to protect. Or add hours afterwards: 1, 2, 3, 5 or your own.

Recaps

Quarter, six months, year. Set against weeks lived, never weeks left.

Time

Day, week, month, year: intended against lived, and the free hours.

04  The living Allotment

The mark is the week.

  • the squarethis week's free hours
  • leftPeople & home
  • right, topBody & spirit
  • right, bottomChosen work
  • the groundJust living
  • “About 46 free hours this week.”
  • “Work used 6 of your free hours.”
  • “Just living: 12 h. That counts too.”

Example hours. Ink until a week is finished, then one hint.

05  Identity

Grey until something is finished.

The still icon

16
29
60
The Finite app icon: concrete tile, ink mark
180 (shown 120)
  • One still, balanced frame. Icons cannot animate.
  • Ink on concrete, always. The icon never carries a hint.
  • Below 30 px, the small cut. Wider gutters, so the parts stay apart.

The wordmark

finite, the drawn wordmark
  • Drawn, lowercase. Straight stems, flat-cut shoulders, no circles.
  • Same weight as the mark's gutters.

Concrete

Concrete · ground#BDBEB9
Ink · type, mark#111111
Ash · time lived#8E8F8A
Plaster · wells#E4E4E0
Line#9C9D98

Six hints: only on something finished, always with the initial

WWork · cobalt#222BA5
HHome · walnut#7A5536
QQuality time · rose garnet#C75179
FFitness · acid#C6CF2F
MMeditation · white#FFFFFF
SSpirituality · moss#6EA353
Voice and interfaceHanken Grotesk 300–600
FiguresIBM Plex Mono, tabular
Labels11 px · tracked · uppercase
Hintsinside an ink outline, with the initial

Motion

  • Moves only when time is logged or a week is replayed.
  • Ease-out, 600 ms or longer. No bounce, no ticking.
  • No part below 18 %. The silhouette always survives.
  • Colour arrives last. One hint, when a week is finished.
  • Reduced motion jumps. Every number stays.

06  Voice

A calm guardian.

  • Speak rarely. One line per screen at most.
  • Say true things. “About”, “roughly”. Never a prediction.
  • Describe, never grade. No streaks, scores or “wasted”.
  • Their intention is the yardstick. Not a norm, not other people.
  • Every look back points forward. Keep going.
  • Hold the sacred lightly. Family, faith and stillness are never gamified.
  • Some of your week is already spoken for.
  • Finite helps with the rest.
  • Last week leaned into work.
  • What would you like more of this week?
  • Of your 2,300 free hours this year, 610 went to the people you love.
  • Nothing logged yet. That's allowed.
  • Keep going.

07  Principles

Core principles.

  • Budget the chosen hours, not the whole week.
  • Balance is set with you, not for you.
  • Never count anything twice. Your estimate wins over the timer.
  • Measured, never graded.
  • Light to document, rich to look back on.
  • Weeks lived, never weeks left.
  • Calm by default.

08  Models

Further reflection.

Models sit beside the week, never in its way. The three experiments at the top come from here.

  • Life · weeks lived, beside a published population table
  • By age · the same figure across the table
  • Scale, Money, Health · each with its sources
  • Perspectives · thirty ways to see time, size and attention
  • Method · how every number is made
The line it holdsContext, never a prediction of your life.

09  Privacy

Yours alone.

  • Approval-only. Sign in with Google to request access.
  • Only you can read your data. This device and your private account.
  • Never in a URL, a page title or a social preview.
  • No analytics or advertising code.
  • Birth date is optional, asked only where it is used.
  • IronCade and GUL stay off until you switch them on.
  • Delete everything in one step.